Scripts and mods

[SCRIPT]  In-Game Drawing Canvas (QBCore / Qbox / ESX / Standalone)

[SCRIPT] In-Game Drawing Canvas (QBCore / Qbox / ESX / Standalone)

🎨 DRAWING — In-Game Art & Persistent Wall Gallery

Let your players actually draw — and hang their art on the city's walls. A complete, framework-independent drawing system: grab paper and a marker kit, draw on a real in-game canvas, get a Drawing item that carries the artwork, show it to people around you, and hang it on any wall as a persistent framed picture that survives restarts.


The creative RP feature your city has been missing

Give players a reason to sit down and create. Drawing turns a sheet of paper and a marker kit into real art: an in-game canvas where they draw freehand, name their work, and walk away with a Drawing item. They can show it to everyone standing nearby, and hang framed drawings anywhere in the world — a graffiti wall, a gallery, an apartment, a police board. Framed art is saved to your database and comes back exactly where it was after every restart.


✨ Why Drawing?

  • Truly multi-framework — auto-detected. Works on QBox, QBCore, ESX, or standalone, with ox_inventory, qb-inventory, qs-inventory or ESX inventories, and ox_target, qb-target or qtarget. No editing required — it detects your setup, or you force it in one config line.
  • Real creativity — a proper freehand canvas with colors and a custom title.
  • Show & tell — show your drawing to everyone around you, in world.
  • Persistent wall gallery — hang framed drawings on any wall; they're saved and survive restarts (polaroid-style live frames).
  • Optional Discord mirror — every finished drawing can be posted to a webhook.
  • Optional image hosting — plug in a Fivemanage key to host images and keep your database light (falls back to storing them in your DB automatically).
  • Lightweight & clean — only ox_lib and oxmysql required. No bloat.
  • Escrow-friendly & configurable — config, UI, stream assets and the inventory/target bridges stay open. Rebrand and adapt in minutes. No coding.

🖼️ How it works

  1. A player uses the marker kit with a sheet of paper in their pockets.
  2. The in-game canvas opens — they draw, pick colors, add a title.
  3. They receive a Drawing item carrying their artwork.
  4. Show it to nearby players, or hang it on any wall as a persistent frame.
  5. Anyone can walk up to a framed drawing to look at it or take it down.

🔌 Compatibility

Layer

Supported (auto-detected)

Framework

QBox · QBCore · ESX · standalone

Inventory

ox_inventory · qb-inventory · qs-inventory · ESX

Target

ox_target · qb-target · qtarget

ESX note: the Drawing item needs per-slot metadata to remember which artwork it holds. ox_inventory or qs-inventory (both ESX-compatible) are recommended; the legacy default ESX inventory has no metadata.


📦 Requirements

  • ox_lib and oxmysql (framework-agnostic).
  • One inventory and one target from the lists above.
  • Three simple items to create (paper, marker kit, drawing) — copy-paste snippets for ox / qb / qs / esx are included in the README.

⚙️ Setup in minutes

Drop it in, ensure it after your libs/inventory/target, restart — the database tables are created automatically. Create the three items, and you're live. Everything else lives in a single, fully-commented config.lua. No coding required.


💬 Support & updates

Actively maintained. Full README with installation, item snippets for every framework, and configuration is included.

Drawing — give your city a canvas.

€15.00
[SCRIPT]  Particle Explorer

[SCRIPT] Particle Explorer

✨ NB Particles : Particle Engine + In-Game Explorer

🚀 A high-performance, server-synchronised particle framework for FiveM, bundled with a complete in-game catalogue browser and live preview tool. Build networked effects for powers, weapons, environments and events through a clean exports API, and design them visually without ever leaving the game.

📦 What's included

  • 🔥 NB Particles - the particle engine (server-synced, exports API).

  • 🔍 NB Particle Explorer - an in-game tool to browse, preview and tune every effect, then export a ready-to-use config.

⚙️ Engine highlights

  • 🌐 Networked synchronisation with distance tiers (from 50m up to server-wide): players only sync the effects they can actually see.

  • 🏷️ Groups and tags for bulk control: stop a whole group, every effect with a tag, or all effects owned by a player in one call.

  • 🎞️ Evolution: smooth transitions for alpha, color, scale, offset and rotation, plus declarative evolution chains (sequences, parallel steps, looping).

  • ⚡ Batch API: create or mutate many effects in a single server round-trip, up to about 90% faster than a loop.

  • 🦴 Flexible attachment: world coordinates, an entity, or a specific ped bone (by name or ID).

  • 🎨 Full visual control: scale, alpha, RGB tint, rotation, local offset and render distance.

  • 🛡️ Server-side validation with per-player and global limits to keep effects from being abused.

  • 📍 Spatial clustering for efficient large-scale synchronisation.

🖥️ Explorer highlights

  • 📚 Browse the entire GTA V particle library (dictionaries and effects), with looped / non-looped typing.

  • 👁️ Live preview on coordinates, your ped, or a chosen bone (with a categorised bone picker).

  • 🎚️ Real-time tuning: scale, alpha, duration, RGB color, rotation and offset.

  • 🔄 Apply looped evolution properties (velocity, size, alpha, rotation and more).

  • 🔎 Fast search with type-ahead and looped / non-looped filters.

  • 🎥 Cinematic framing controls: camera zoom, height and heading, smoothly interpolated.

  • 📤 Export or import a setup as JSON, and copy the effect name in one click: go straight from preview to code.

🔧 Technical

  • 📌 Dependency: ox_lib.

€5.99
[SCRIPT]  Tarot Reading

[SCRIPT] Tarot Reading

🔮 nb_tarot — Nebula Scripts

An interactive tarot reading system synchronized between two players. Guaranteed immersion for your fortune tellers, mediums and occult scenes.

🃏 Two players, two screens, one scene

The heart of nb_tarot: the reader and the consultant each get their own perfectly synchronized view. The reader drives the reading, the consultant discovers their fate card by card. A genuine shared roleplay moment.

  • 👁️ Reader View — The storyteller: full control of the pace, reveal cards one by one with the "Reveal next card" button, or end the reading anytime. The reader tells the story.
  • 🌙 Consultant View — The one who receives: watches the reading in real time. Every card the reader flips appears on their screen with its name and keywords. They experience the reveal, they don't control it.

🎨 Your cards, your universe

Swap the entire deck without touching a line of code. Drop your own .webp images, list them in config.lua (kept open, unencrypted), and set names and keywords through the locale files. Custom card back supported.

  • ✨ 22 premium gothic cards included (original artwork).
  • 🔁 Fully replaceable cards: drop images, edit the config.
  • 🂠 Custom card back, or default pattern.
  • 🌍 Fully translatable (FR / EN included, add any language).

🗂️ 6 different spreads

From a single-card pull to a full weekly reading, each layout has named positions (Past / Present / Future, For / Against, days of the week...).

📜 Included spreads: Single (1) · Two-card (2) · Past/Present/Future (3) · Simple cross (5) · Horseshoe (7) · Seven days (7).

🎭 Built for roleplay

  • ✅ Consent system: the target accepts or declines before every reading. No forced spam.
  • 📏 Distance check: both players must be close.
  • 🔌 Easy integration: ready-made exports for ox_target, ox_inventory (deck item) or any script.
  • 🛠️ Optional admin command to start a reading between two players.
  • ⚡ Lightweight & optimized: 0.00ms idle, secure server-side logic.
  • 📌 Single dependency: ox_lib.

📦 Dépendance / Dependency : ox_lib · Escrow protégé · config & locales ouverts
🌌 Nebula Scripts — nb_tarot

€5.99
[SCRIPT] 🎵 OST Player — Ambient Sounds for RP | Standalone & Configurable

[SCRIPT] 🎵 OST Player — Ambient Sounds for RP | Standalone & Configurable

🎵 OST / AMBIENT SOUND PLAYER

Let every player set their own mood in-game.

A lightweight resource that opens a clean menu with /ost, where each player picks an ambient soundtrack for their RP scenes. Playback is 100% personal and client-side — only that player hears it, and it keeps playing when the menu is closed.

✅ WHY YOU'LL LIKE IT

- Standalone — works on ANY framework (QBCore, ESX, Qbox, vRP, standalone). Zero dependency.

- Personal, client-side audio — no sync, no server load, no one else hears it.

- Modern, sober UI — a small popup in the corner, never covers the screen.

- Fully configurable — colors, position, corner, size, all in config.lua.

- Multi-language — English, French & Spanish included (add your own easily).

- 6 original royalty-free soundscapes included (Calm · Tension · Nature).

🎚️ FEATURES

- /ost to open, /ostoff to stop — optional rebindable keybind.

- Category tabs + track list, seamless looping ambiences.

- Play / pause / stop + volume slider (saved per player).

- Add your OWN music in 30 seconds: drop a .ogg/.mp3/.wav in html/sounds/ and add one line in config.lua. That's it.

🖥️ COMPATIBILITY

FiveM — latest artifacts. No framework required.

📦 INSTALL

Drop the folder, add ensure nb_ost, done.

💬 SUPPORT

Full support on our Discord.

🔒 Escrow-protected • Original royalty-free audio • Redistribution & resale prohibited • © NEBULA STUDIO

€3.00
[SCRIPT] Stock Market

[SCRIPT] Stock Market

📈 nb_stock_market — a living, self-driving stock market for your city

Give your players a real reason to grind. nb_stock_market drops a full simulated exchange into your server: they deposit cash at a broker, then trade stocks, crypto and commodities whose prices move on their own, in real time. No dice-roll randomness — a genuine market engine (fair value, fundamentals, market phases, simulated institutions and sudden shocks) keeps the tape alive even at 3 AM with three players online. It's a money sink, a status game and a daily habit all in one, and you steer every bit of it from a single in-game admin panel.

━━━━━━━━━━━━━━━━━━━━━━━━

📦 WHAT'S INCLUDED

━━━━━━━━━━━━━━━━━━━━━━━━

⚙️ Market engine — self-driving simulation: fair value, fundamentals, market phases, simulated institutions and random shocks.

💹 Trading terminal — clean player NUI with live prices, portfolio, holdings value and rolling market news.

🛠️ In-game admin panel — total control over the market, zero console commands required.

🎯 12 assets out of the box — 6 stocks, 3 cryptos, 3 commodities, all fully editable.

🧑‍💼 Broker NPC + world placement — configurable desk, model, coordinates and map blip.

🔌 Framework bridge — qbx_core, ESX and qb-core auto-detected, plus a custom hook for anything else.

🌍 Multi-language — English, French and Spanish included.

🗄️ Database persistence — prices, holdings and bans saved through oxmysql.

━━━━━━━━━━━━━━━━━━━━━━━━

🚀 KEY FEATURES

━━━━━━━━━━━━━━━━━━━━━━━━

✍️ Plain-words config — describe the market in words; the engine expands it into the full simulation. You never touch the maths.

🎚️ Three market profiles — arcade, balanced or realistic, then fine-tune volatility, trendiness, event frequency and player impact.

🧬 Assets with personality — stocks carry fundamentals and institutional support, crypto runs on trends, commodities sit between, each behaving its own way.

🔥 Live admin power — force phases, trigger events, set price targets or exact prices, launch gradual global crashes and booms, halt or resume the whole market.

🌪️ Chaos & calm — flip the market into chaos mode for the drama, or calm every asset back to baseline in one click.

📰 News broadcasts — push good, bad or neutral headlines on any asset to every player online.

🚫 Trading bans — ban or unban by CitizenID or online player, and list every active ban.

💰 Fees & limits — configurable deposit, withdrawal and per-trade fees, plus a max single-trade cap.

🔎 Diagnostics model — per-asset debug view: fair value, bias, force breakdown, volatility and jumps.

🖥️ UI-only mode — optionally disable every console command and run the entire resource from the panel.

━━━━━━━━━━━━━━━━━━━━━━━━

🧩 FRAMEWORK & DEPENDENCIES

━━━━━━━━━━━━━━━━━━━━━━━━

🧱 Frameworks — qbx_core, ESX and qb-core auto-detected, or wire a custom framework through the bridge.

📚 Dependencies — ox_lib and oxmysql required; ox_target optional (falls back to a keypress zone if absent).

🔒 Protection — encrypted with FiveM asset escrow. Only config/config.lua and the locale files stay open for editing.

━━━━━━━━━━━━━━━━━━━━━━━━

📥 INSTALLATION

━━━━━━━━━━━━━━━━━━━━━━━━

1️⃣ Drop the folder in resources, import sql/install.sql, then ensure nb_stock_market after ox_lib, oxmysql and your framework.

2️⃣ Open config/config.lua, set your locale, framework, admin group and broker location, and restart. That's it.

€6.99
[SCRIPT] Werewolf Party — Party Game | Standalone & Multi-language

[SCRIPT] Werewolf Party — Party Game | Standalone & Multi-language

🐺 WEREWOLF PARTY — Standalone Social Deduction Game (Loup-Garou)

Turn any spot in your city into a game of Werewolf. A fully standalone, cheat-proof party game your players can start anywhere — a park, a rooftop, a cramped apartment — with an automatic narrator, immersive audio, and players who actually act it out.


The party game your RP server has been missing

Werewolf Party drops the classic social-deduction game (Loup-Garou / Mafia) straight into your world. One player hosts a lobby, everyone gathers, and the script becomes the game master: it deals secret roles, runs the night, narrates the deaths, and manages the day vote. No admin needed, no external tools — just pure paranoia, bluffing and betrayal between your players.

And because everything happens in the world, it doubles as living RP: bystanders see a group sleeping at nightfall, pointing fingers during the vote, and celebrating a kill. It's a game and a scene.


✨ Why Werewolf Party?

  • 100% Standalone — no framework, no dependencies. Works on Qbox, QBCore, ESX… or nothing at all. It auto-detects RP character names when a framework is present, and falls back gracefully when it isn't.
  • Server-authoritative & cheat-proof — roles are computed and kept on the server. They never touch the client, so nobody can peek, dump, or cheat. Ever.
  • Immersive & diegetic — players don't just click buttons, they perform the game with real animations and 3D world text.
  • Playable anywhere — a park, an apartment, a warehouse. Wherever your players gather, the game comes to them.
  • The script is the narrator — automatic phase flow, deaths, reveals and announcements. Zero babysitting.

🎭 Roles

Role

Camp

Power

🐺 Werewolf

Wolves

Each night, devour a villager. Win when wolves equal the rest.

🧑‍🌾 Villager

Village

No power — unmask and lynch the wolves by day.

🔮 Seer

Village

Each night, learn one player's true role.

🧪 Witch

Village

One healing potion and one deadly potion — one action per night.

🔫 Hunter

Village

When he dies, he immediately takes another player down.

💘 Cupid

Village

First night, bind two players in love — if one dies, so does the other.

🛡️ Guardian

Village

Each night, protect a player from the wolves (never twice in a row).

🏛️ Mayor

Elected on day 2 — his vote counts double and breaks ties.

🤪 Village Idiot

Village

If voted out, survives — but loses his vote. (optional)

🧓 Elder

Village

Survives the first werewolf attack. (optional)

Wolves scale automatically with the number of players, and the host chooses exactly which roles are in play from the lobby.


🌙 Immersion features

  • Diegetic phase emotes — everyone sleeps when night falls, points at the accused during the vote, and celebrates / facepalms at the end. A real game the whole street can see.
  • 3D world text — vote intentions float above players' heads, roles are revealed above the dead, and the Mayor wears a badge.
  • The screen darkens at night for atmosphere.
  • Custom audio engine with real sound cues — including a real wolf howl the moment night falls. Switchable between custom OGG sounds and native GTA sounds in the config.
  • Dramatic cinematic camera on a player the moment they die.

🏛️ Depth & replayability

  • Mayor election on the second day — double vote and tiebreaker, for real political drama.
  • Dead betting — eliminated players bet on the winning camp and see the result on the end screen. Nobody checks out early.
  • Persistent stats, MVP & leaderboard (/lgstats) — tracked across games with no database required.
  • Detailed end screen — full role reveal, match timeline and the game's MVP.
  • Automatic wolf scaling and fully tunable role pool for balanced games of any size.

🛠️ Host tools & UX

  • Lobby setup — pick which roles are in, how many wolves, and the debate duration.
  • Kick, ready-check, and a one-click "Play again".
  • In-game rules panel (/lghelp) so new players learn instantly.
  • Dead spectator mode — stay in and watch the chaos.
  • Clean, sober werewolf-red UI that stays out of the way of your world.
  • Robust disconnection handling — a mid-game leave never stalls the phases.

🌍 Localization

Full English / French / Spanish out of the box — UI and narrator text. Add or edit a language in seconds from the config.


⚙️ Easy to install & configure

  • Drop-in installensure nb_werewolf and you're live. No SQL, no dependencies.
  • Everything in one config.lua — commands, timers, roles, wolf scaling, sounds, colors, languages. No coding required.
  • Escrow-friendly — your config.lua, UI, artwork and sounds stay fully open so you can rebrand and tweak; the game logic is protected.
  • Commands: /lg (open), /lgstart, /lgleave, /lgstats, /lghelp.

📦 Compatibility & performance

  • FiveM (fx_version cerulean, lua54).
  • Works standalone or alongside Qbox / QBCore / ESX.
  • 0.00ms idle — the game only does work while a match is running.
  • No database, no exports required.

💬 Support

Actively maintained and regularly updated with new roles, features and polish (see the changelog). Questions or ideas? Reach out and we'll help you get it running.

Werewolf Party — bring your city to life after dark.

€20.00