![[SCRIPT] In-Game Drawing Canvas (QBCore / Qbox / ESX / Standalone)](https://dunb17ur4ymx4.cloudfront.net/packages/images/5f660b96a900cd23c83af866e0974cf1c00a5169.jpg)
Let your players actually draw — and hang their art on the city's walls. A complete, framework-independent drawing system: grab paper and a marker kit, draw on a real in-game canvas, get a Drawing item that carries the artwork, show it to people around you, and hang it on any wall as a persistent framed picture that survives restarts.
Give players a reason to sit down and create. Drawing turns a sheet of paper and a marker kit into real art: an in-game canvas where they draw freehand, name their work, and walk away with a Drawing item. They can show it to everyone standing nearby, and hang framed drawings anywhere in the world — a graffiti wall, a gallery, an apartment, a police board. Framed art is saved to your database and comes back exactly where it was after every restart.
Layer
Supported (auto-detected)
Framework
QBox · QBCore · ESX · standalone
Inventory
ox_inventory · qb-inventory · qs-inventory · ESX
Target
ox_target · qb-target · qtarget
ESX note: the Drawing item needs per-slot metadata to remember which artwork it holds. ox_inventory or qs-inventory (both ESX-compatible) are recommended; the legacy default ESX inventory has no metadata.
Drop it in, ensure it after your libs/inventory/target, restart — the database tables are created automatically. Create the three items, and you're live. Everything else lives in a single, fully-commented config.lua. No coding required.
Actively maintained. Full README with installation, item snippets for every framework, and configuration is included.
Drawing — give your city a canvas.
![[SCRIPT] Particle Explorer](https://dunb17ur4ymx4.cloudfront.net/packages/images/ce3ee667355de7dcbc756b097c8897e5f7132f9f.jpg)
✨ NB Particles : Particle Engine + In-Game Explorer
🚀 A high-performance, server-synchronised particle framework for FiveM, bundled with a complete in-game catalogue browser and live preview tool. Build networked effects for powers, weapons, environments and events through a clean exports API, and design them visually without ever leaving the game.
📦 What's included
🔥 NB Particles - the particle engine (server-synced, exports API).
🔍 NB Particle Explorer - an in-game tool to browse, preview and tune every effect, then export a ready-to-use config.
⚙️ Engine highlights
🌐 Networked synchronisation with distance tiers (from 50m up to server-wide): players only sync the effects they can actually see.
🏷️ Groups and tags for bulk control: stop a whole group, every effect with a tag, or all effects owned by a player in one call.
🎞️ Evolution: smooth transitions for alpha, color, scale, offset and rotation, plus declarative evolution chains (sequences, parallel steps, looping).
⚡ Batch API: create or mutate many effects in a single server round-trip, up to about 90% faster than a loop.
🦴 Flexible attachment: world coordinates, an entity, or a specific ped bone (by name or ID).
🎨 Full visual control: scale, alpha, RGB tint, rotation, local offset and render distance.
🛡️ Server-side validation with per-player and global limits to keep effects from being abused.
📍 Spatial clustering for efficient large-scale synchronisation.
🖥️ Explorer highlights
📚 Browse the entire GTA V particle library (dictionaries and effects), with looped / non-looped typing.
👁️ Live preview on coordinates, your ped, or a chosen bone (with a categorised bone picker).
🎚️ Real-time tuning: scale, alpha, duration, RGB color, rotation and offset.
🔄 Apply looped evolution properties (velocity, size, alpha, rotation and more).
🔎 Fast search with type-ahead and looped / non-looped filters.
🎥 Cinematic framing controls: camera zoom, height and heading, smoothly interpolated.
📤 Export or import a setup as JSON, and copy the effect name in one click: go straight from preview to code.
🔧 Technical
📌 Dependency: ox_lib.
![[SCRIPT] Tarot Reading](https://dunb17ur4ymx4.cloudfront.net/packages/images/ad091b9a4ed580d34c7c459682c8c0634ce48479.jpg)
🔮 nb_tarot — Nebula Scripts
An interactive tarot reading system synchronized between two players. Guaranteed immersion for your fortune tellers, mediums and occult scenes.
🃏 Two players, two screens, one scene
The heart of nb_tarot: the reader and the consultant each get their own perfectly synchronized view. The reader drives the reading, the consultant discovers their fate card by card. A genuine shared roleplay moment.
🎨 Your cards, your universe
Swap the entire deck without touching a line of code. Drop your own .webp images, list them in config.lua (kept open, unencrypted), and set names and keywords through the locale files. Custom card back supported.
🗂️ 6 different spreads
From a single-card pull to a full weekly reading, each layout has named positions (Past / Present / Future, For / Against, days of the week...).
📜 Included spreads: Single (1) · Two-card (2) · Past/Present/Future (3) · Simple cross (5) · Horseshoe (7) · Seven days (7).
🎭 Built for roleplay
📦 Dépendance / Dependency : ox_lib · Escrow protégé · config & locales ouverts
🌌 Nebula Scripts — nb_tarot
![[SCRIPT] 🎵 OST Player — Ambient Sounds for RP | Standalone & Configurable](https://dunb17ur4ymx4.cloudfront.net/packages/images/38c86b0ef2f0fe9568a2d45f173fc6dbc522680a.jpg)
🎵 OST / AMBIENT SOUND PLAYER
Let every player set their own mood in-game.
A lightweight resource that opens a clean menu with /ost, where each player picks an ambient soundtrack for their RP scenes. Playback is 100% personal and client-side — only that player hears it, and it keeps playing when the menu is closed.
✅ WHY YOU'LL LIKE IT
- Standalone — works on ANY framework (QBCore, ESX, Qbox, vRP, standalone). Zero dependency.
- Personal, client-side audio — no sync, no server load, no one else hears it.
- Modern, sober UI — a small popup in the corner, never covers the screen.
- Fully configurable — colors, position, corner, size, all in config.lua.
- Multi-language — English, French & Spanish included (add your own easily).
- 6 original royalty-free soundscapes included (Calm · Tension · Nature).
🎚️ FEATURES
- /ost to open, /ostoff to stop — optional rebindable keybind.
- Category tabs + track list, seamless looping ambiences.
- Play / pause / stop + volume slider (saved per player).
- Add your OWN music in 30 seconds: drop a .ogg/.mp3/.wav in html/sounds/ and add one line in config.lua. That's it.
🖥️ COMPATIBILITY
FiveM — latest artifacts. No framework required.
📦 INSTALL
Drop the folder, add ensure nb_ost, done.
💬 SUPPORT
Full support on our Discord.
🔒 Escrow-protected • Original royalty-free audio • Redistribution & resale prohibited • © NEBULA STUDIO
![[SCRIPT] Stock Market](https://dunb17ur4ymx4.cloudfront.net/packages/images/22910f0a43ff041df8e70e2af75ad60240bedf89.jpg)
📈 nb_stock_market — a living, self-driving stock market for your city
Give your players a real reason to grind. nb_stock_market drops a full simulated exchange into your server: they deposit cash at a broker, then trade stocks, crypto and commodities whose prices move on their own, in real time. No dice-roll randomness — a genuine market engine (fair value, fundamentals, market phases, simulated institutions and sudden shocks) keeps the tape alive even at 3 AM with three players online. It's a money sink, a status game and a daily habit all in one, and you steer every bit of it from a single in-game admin panel.
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📦 WHAT'S INCLUDED
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⚙️ Market engine — self-driving simulation: fair value, fundamentals, market phases, simulated institutions and random shocks.
💹 Trading terminal — clean player NUI with live prices, portfolio, holdings value and rolling market news.
🛠️ In-game admin panel — total control over the market, zero console commands required.
🎯 12 assets out of the box — 6 stocks, 3 cryptos, 3 commodities, all fully editable.
🧑💼 Broker NPC + world placement — configurable desk, model, coordinates and map blip.
🔌 Framework bridge — qbx_core, ESX and qb-core auto-detected, plus a custom hook for anything else.
🌍 Multi-language — English, French and Spanish included.
🗄️ Database persistence — prices, holdings and bans saved through oxmysql.
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🚀 KEY FEATURES
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✍️ Plain-words config — describe the market in words; the engine expands it into the full simulation. You never touch the maths.
🎚️ Three market profiles — arcade, balanced or realistic, then fine-tune volatility, trendiness, event frequency and player impact.
🧬 Assets with personality — stocks carry fundamentals and institutional support, crypto runs on trends, commodities sit between, each behaving its own way.
🔥 Live admin power — force phases, trigger events, set price targets or exact prices, launch gradual global crashes and booms, halt or resume the whole market.
🌪️ Chaos & calm — flip the market into chaos mode for the drama, or calm every asset back to baseline in one click.
📰 News broadcasts — push good, bad or neutral headlines on any asset to every player online.
🚫 Trading bans — ban or unban by CitizenID or online player, and list every active ban.
💰 Fees & limits — configurable deposit, withdrawal and per-trade fees, plus a max single-trade cap.
🔎 Diagnostics model — per-asset debug view: fair value, bias, force breakdown, volatility and jumps.
🖥️ UI-only mode — optionally disable every console command and run the entire resource from the panel.
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🧩 FRAMEWORK & DEPENDENCIES
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🧱 Frameworks — qbx_core, ESX and qb-core auto-detected, or wire a custom framework through the bridge.
📚 Dependencies — ox_lib and oxmysql required; ox_target optional (falls back to a keypress zone if absent).
🔒 Protection — encrypted with FiveM asset escrow. Only config/config.lua and the locale files stay open for editing.
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📥 INSTALLATION
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1️⃣ Drop the folder in resources, import sql/install.sql, then ensure nb_stock_market after ox_lib, oxmysql and your framework.
2️⃣ Open config/config.lua, set your locale, framework, admin group and broker location, and restart. That's it.
![[SCRIPT] Werewolf Party — Party Game | Standalone & Multi-language](https://dunb17ur4ymx4.cloudfront.net/packages/images/ea61a0225226cb682e7b91420d5fe128e1272dde.jpg)
Turn any spot in your city into a game of Werewolf. A fully standalone, cheat-proof party game your players can start anywhere — a park, a rooftop, a cramped apartment — with an automatic narrator, immersive audio, and players who actually act it out.
Werewolf Party drops the classic social-deduction game (Loup-Garou / Mafia) straight into your world. One player hosts a lobby, everyone gathers, and the script becomes the game master: it deals secret roles, runs the night, narrates the deaths, and manages the day vote. No admin needed, no external tools — just pure paranoia, bluffing and betrayal between your players.
And because everything happens in the world, it doubles as living RP: bystanders see a group sleeping at nightfall, pointing fingers during the vote, and celebrating a kill. It's a game and a scene.
Role
Camp
Power
🐺 Werewolf
Wolves
Each night, devour a villager. Win when wolves equal the rest.
🧑🌾 Villager
Village
No power — unmask and lynch the wolves by day.
🔮 Seer
Village
Each night, learn one player's true role.
🧪 Witch
Village
One healing potion and one deadly potion — one action per night.
🔫 Hunter
Village
When he dies, he immediately takes another player down.
💘 Cupid
Village
First night, bind two players in love — if one dies, so does the other.
🛡️ Guardian
Village
Each night, protect a player from the wolves (never twice in a row).
🏛️ Mayor
—
Elected on day 2 — his vote counts double and breaks ties.
🤪 Village Idiot
Village
If voted out, survives — but loses his vote. (optional)
🧓 Elder
Village
Survives the first werewolf attack. (optional)
Wolves scale automatically with the number of players, and the host chooses exactly which roles are in play from the lobby.
/lgstats) — tracked across games with no database required./lghelp) so new players learn instantly.Full English / French / Spanish out of the box — UI and narrator text. Add or edit a language in seconds from the config.
ensure nb_werewolf and you're live. No SQL, no dependencies.config.lua — commands, timers, roles, wolf scaling, sounds, colors, languages. No coding required.
config.lua, UI, artwork and sounds stay fully open so you can rebrand and tweak; the game logic is protected./lg (open), /lgstart, /lgleave, /lgstats, /lghelp.fx_version cerulean, lua54).Actively maintained and regularly updated with new roles, features and polish (see the changelog). Questions or ideas? Reach out and we'll help you get it running.
Werewolf Party — bring your city to life after dark.